A Contrarian View On Battlefield 6
Battlefield 6 is a good game. A very good game. I would say, BF6 is the embodiment of the concept of a "good" game: small bugs aside, the game draws on its most recent predecessors to build a game that appeases—or at least tries to—to all crowds. It's easy to enumerate those qualities: excellent gun play, good and detailed graphics (albeit a little bland to my taste), nice weapon customization options, maps that are large and detailed, and a good variety of modes. It has the very fun destructible environment of older entries. It has all the vehicles and gadgets of later entries. It brought back the Rush mode first introduced in Bad Company as well, and of course it packs Conquest, the main Battlefield game mode.
And yet, first playing it on the second weekend of Open Beta, I wasn't impressed. In fact, playing it made me miss the old ones, or even it's rival, CoD, more than I believe I should. You see, all elements are there, connected into a cohesive whole, but: this entry adds nothing of significance to the to the series (well, besides that now you can grab fallen buddies and drag them to safety while healing, but this is more of a gimmick and doesn't change gameplay at all).